Motion Level of Detail for Real-time Human Animation
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Graphical Abstract
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Abstract
In order to render more livingly human animation, motion level of detail method is mended in this paper by using an optimized process to simplify motion information. In order to render faster, a motion database is used to reach real-time human animation. A prototype system is achieved and the experiments show that the improved method render more livingly and faster than the original method and other real-time methods.
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