ZHANG Yong, YIN Bao-cai, KONG De-hui, YANG Guang-wei. GPU-based Real-time Crowd Rendering[J]. Journal of Beijing University of Technology, 2009, 35(10): 1434-1440.
    Citation: ZHANG Yong, YIN Bao-cai, KONG De-hui, YANG Guang-wei. GPU-based Real-time Crowd Rendering[J]. Journal of Beijing University of Technology, 2009, 35(10): 1434-1440.

    GPU-based Real-time Crowd Rendering

    • In virtual reality,rendering terminals are required to have strong computing power for crowd rendering.It has been a bottleneck for the development of crowd rendering applications.In order to improve rendering efficiency for crowd rendering,we propose a new GPU-based crowd rendering method.Using static LOD to integrate geometry rendering method and impostor rendering method seamlessly,a hybrid rendering method for real-time crowd rendering is presented.The results validate that the presented method makes tradeoff between CPU and GPU,and can get better frame rate than traditional method.
    • loading

    Catalog

      Turn off MathJax
      Article Contents

      /

      DownLoad:  Full-Size Img  PowerPoint
      Return
      Return