GPU-based Real-time Crowd Rendering
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Graphical Abstract
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Abstract
In virtual reality,rendering terminals are required to have strong computing power for crowd rendering.It has been a bottleneck for the development of crowd rendering applications.In order to improve rendering efficiency for crowd rendering,we propose a new GPU-based crowd rendering method.Using static LOD to integrate geometry rendering method and impostor rendering method seamlessly,a hybrid rendering method for real-time crowd rendering is presented.The results validate that the presented method makes tradeoff between CPU and GPU,and can get better frame rate than traditional method.
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