FU Peng-bin, WANG Ji-kun, DU Jin-lian, ZHANG Xue. GPU-based Large Scale Terrain Real-time Roaming System[J]. Journal of Beijing University of Technology, 2011, 37(4): 596-601.
    Citation: FU Peng-bin, WANG Ji-kun, DU Jin-lian, ZHANG Xue. GPU-based Large Scale Terrain Real-time Roaming System[J]. Journal of Beijing University of Technology, 2011, 37(4): 596-601.

    GPU-based Large Scale Terrain Real-time Roaming System

    • To solve the problem of limited CPU computing capacity in terrain rendering,the paper suggests that by using GPU,the structure of multi-resolution terrain,the wavelet inverse transform,and the large calculated load of the dynamic normal computing and so on,are handled.And by using client-side data caching and data pre-fetching strategies,the quality control of multi-user network roaming terrain rendering is achieved.The experiments show that the solution meets the needs of large-scale terrain roaming.
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