张勇, 尹宝才, 孔德慧, 杨光伟. 基于GPU的实时人群混合绘制[J]. 北京工业大学学报, 2009, 35(10): 1434-1440.
    引用本文: 张勇, 尹宝才, 孔德慧, 杨光伟. 基于GPU的实时人群混合绘制[J]. 北京工业大学学报, 2009, 35(10): 1434-1440.
    ZHANG Yong, YIN Bao-cai, KONG De-hui, YANG Guang-wei. GPU-based Real-time Crowd Rendering[J]. Journal of Beijing University of Technology, 2009, 35(10): 1434-1440.
    Citation: ZHANG Yong, YIN Bao-cai, KONG De-hui, YANG Guang-wei. GPU-based Real-time Crowd Rendering[J]. Journal of Beijing University of Technology, 2009, 35(10): 1434-1440.

    基于GPU的实时人群混合绘制

    GPU-based Real-time Crowd Rendering

    • 摘要: 虚拟现实技术中,大规模人群的绘制需要绘制终端具有很强的计算能力,为了提高人群动画的实时渲染速度,本文提出了一种基于GPU的人群绘制方法.通过使用静态层次细节(LOD)技术,结合几何和动态Impostor的混合绘制方法,进行实时人群绘制.实验结果表明,本文的人群混合绘制方法CPU与GPU之间负载均衡,可以获得更好的绘制效率.

       

      Abstract: In virtual reality,rendering terminals are required to have strong computing power for crowd rendering.It has been a bottleneck for the development of crowd rendering applications.In order to improve rendering efficiency for crowd rendering,we propose a new GPU-based crowd rendering method.Using static LOD to integrate geometry rendering method and impostor rendering method seamlessly,a hybrid rendering method for real-time crowd rendering is presented.The results validate that the presented method makes tradeoff between CPU and GPU,and can get better frame rate than traditional method.

       

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