刘椿年, 张昊. Seed-matrix三维场景布局系统[J]. 北京工业大学学报, 2008, 34(1): 97-102.
    引用本文: 刘椿年, 张昊. Seed-matrix三维场景布局系统[J]. 北京工业大学学报, 2008, 34(1): 97-102.
    LIU Chun-nian, ZHANG Hao. Seed-matrix 3D Scene-layout System[J]. Journal of Beijing University of Technology, 2008, 34(1): 97-102.
    Citation: LIU Chun-nian, ZHANG Hao. Seed-matrix 3D Scene-layout System[J]. Journal of Beijing University of Technology, 2008, 34(1): 97-102.

    Seed-matrix三维场景布局系统

    Seed-matrix 3D Scene-layout System

    • 摘要: 为解决动画制作过程中场景和布局问题,设计开发了Seed-matrix三维场景布局系统.该系统将场景构建与布局规划有机结合,通过随机播种划分策略将场景根据不同地形的特征和比例进行的自动构建.通过使用约束加权矩阵表示布局约束的方法。计算物体的布局位置.系统在实际应用中很好的实现了三维场景的自动构建和物体的布局规划.

       

      Abstract: Spatial layout widely exists in many real-world domains.To solve the problems of scene and layout in the cartoon making process,we developed a Seed-Matrix 3D Scene-Layout System.Being composed of layout planning and scene structure,the system achieved the auto-building of the scene by random seeding and dividing algorithm based on the characteristic and proportion of different terrains,and computed the layout positions of objects by describing the layout constrains as weighted matrix.The system runs well and efficiently in practice.

       

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