孔德慧, 李丽岩, 尹宝才. 一种快速真实感人脸绘制的方法[J]. 北京工业大学学报, 2006, 32(1): 77-82.
    引用本文: 孔德慧, 李丽岩, 尹宝才. 一种快速真实感人脸绘制的方法[J]. 北京工业大学学报, 2006, 32(1): 77-82.
    KONG De-hui, LI Li-yan, YIN Bao-cai. A Method for Realistic Human Face Rendering[J]. Journal of Beijing University of Technology, 2006, 32(1): 77-82.
    Citation: KONG De-hui, LI Li-yan, YIN Bao-cai. A Method for Realistic Human Face Rendering[J]. Journal of Beijing University of Technology, 2006, 32(1): 77-82.

    一种快速真实感人脸绘制的方法

    A Method for Realistic Human Face Rendering

    • 摘要: 为了生成具有微观结构的真实感人脸模型,提出了一种基于几何纹理映射的方法.该方法将法向图映射到人脸几何模型上,由于法向图中的每个像素值都代表着法向量,使得人脸几何模型表面产生了像素级别的法向量;用光矢量对这些法向量扰动并与作为颜色纹理的人脸纹理图相融合,得到了具有皮肤纹理和细小凹凸特征的人脸模型.

       

      Abstract: In order to render realistic human face with fine skin structure, we present a novel method based on bump mapping. First of all, we project the normal map on facial model for each pixel of normal map represents a normal vector. Therefore, there are pixel-level normal vectors on the surface of facial model. Then, we disturb the normal vector using light vector and combine the result with facial color texture as color texture. Finally, we render the facial model with realistic textured skin and accidental characteristic.

       

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