基于动作细节层次的实时人体动画

    Motion Level of Detail for Real-time Human Animation

    • 摘要: 在人体动画中为了取得更加逼真的视觉效果,本文对动作细节层次法进行了改进和完善,在简化过程中采用最优化的方法,并将简化后与简化前的动作进行了对齐;为了加快绘制速度,引入动作库实现了实时人体动画.实验证明该方法与现有的动作细节层次法以及其他实时人体动画法相比,视觉效果更加逼真,而且绘制速度更快.

       

      Abstract: In order to render more livingly human animation, motion level of detail method is mended in this paper by using an optimized process to simplify motion information. In order to render faster, a motion database is used to reach real-time human animation. A prototype system is achieved and the experiments show that the improved method render more livingly and faster than the original method and other real-time methods.

       

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