基于可见光图像的红外图像纹理映射方法

    Texture Mapping Method of Infrared Image Based on Visible ImageHU

    • 摘要: 为有效仿真大规模背景景物红外图像纹理,提出一种基于可见光图像的红外图像纹理映射方法. 该方法以相应景物的可见光图像灰度范围为参照,基于同景物某时刻红外图像的温度及灰度分布,计算景物红外图像的温度与灰度对应关系. 将对应景物温度分布偏差信息叠加在相关景物不同时刻的均值温度上,映射在该景物可见光图像的灰度范围内,生成对应景物不同时刻的红外图像纹理. 另外,将仿真的背景图像分为单一组分和混合组分的背景图像,对于单一组分背景图像,采用提出的方法进行红外图像纹理映射;对于混合组分的背景图像,首先采用该背景图像对应的可见光图像进行材质分类,在此基础上采用提出的方法进行混合组分背景图像的红外图像纹理映射. 实验结果验证了本文方法的有效性,该方法可为快速仿真不同时刻、不同景物的红外图像纹理提供一种方便有效的途径.

       

      Abstract: To effectively simulate infrared image texture of large scale background scenery, a texture mapping method of infrared image based on the visible image was proposed. Referring to the gray range of visible image for the scenery, the relationship between the temperature and gray of the infrared image for the scenery can be calculated, which is based on the temperature and gray distribution of the infrared image at a time for the same scenery. By overlaying the temperature difference information onto the mean temperature at different times for the same scenery, and mapping the temperature distribution to the gray range referenced by the visible image, the infrared image texture was created at different times for the scenery. Moreover, the background images were considered to be composed of single component or mixed components. For the background image composed of single component, the infrared image texture was mapped by the proposed method. For the background image composed of mixed components, different components in the visible image corresponding to the background image was first segmented, and then the proposed method was adopted to map the background infrared image texture with mixed components. The simulation results show that the effectiveness of the proposed mapping method can provide an effective and convenient way of obtaining the infrared image fast and realistically.

       

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