网络游戏的著作权侵权分析

    Analysis on Infringement upon Copyright of Cybergames

    • 摘要: 认为在网络游戏著作权侵权案件的判定中,如何认定网络游戏的作品性是一个亟待解决的难题;通过对网络游戏进行分类,从网络游戏的设计和开发的角度对不同类型的网络游戏的构成元素进行抽象性分析,归纳总结了网络游戏具备的一般性元素;为解决实践中出现的问题,对这些一般性元素是属于思想还是表达的问题进行理论研究,并对属于表达的元素的独创性进行分析判断;继而分析网络游戏的作品性,强调网络游戏只有构成了独创性的表达,才可成为作品,受著作权法的保护。

       

      Abstract: It remains a bottleneck how to identity work nature of a cybergame when judging a cybergame copyright infringement case in China. Common elements of a cybergame is summarized by classifying cybergames and analyzing components of different types of cybergames abstractly from the angles of design and development of cybergames. To solve problems encountered in practice, these common elements are studied theoretically on whether they belong to thought or expression. Creativeness of elements that belong to the latter is analyzed and judged. Then work nature of cybergames is analyzed. It is emphasized that merely creative expression could become a piece of work and be protected by copyright law.

       

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